Unpopular Opinions: I Don’t Like Let’s Plays

Let’s Plays are inescapable. Hundreds are uploaded every day to Youtube alone, and that’s to say nothing of streaming sites like Twitch. It’s clear that Let’s Plays are extremely popular, with millions upon millions of people tuning in every day to watch the likes of Markiplier, Jacksepticeye, and well… Let’s Play. It’s possibly the most popular genre on Youtube… and I hate them. I know, I’m really kicking the hornet’s nest with this one, but then, this series is called Unpopular Opinions for a reason! So, let me get right into explaining why I don’t like them!

I’ll be honest with you, I too used to watch Let’s Plays. Yes, I know that’s not exactly the best thing you can say when you’re trying to argue your dislike for something, but my point here is that I have a decent knowledge of Let’s Plays. I started watching them as early as 2010, when they were first starting to get popular with the rise of the Yogscast, and it wasn’t until three or four years ago that I stopped. So, what made me stop, what made me come to despise what is arguably the most popular genre of video on Youtube? A number of factors contributed to my hatred, but if I had to pick one, it’s that Let’s Plays ruined video games for me.

Video games are an active form of media, you interact with them directly and ultimately, it is you that drives the experience to the end. Let’s Plays take away this aspect. “So what?” you may be asking. Well, for the majority of games, you’ll have a similar experience to everyone else, especially with linear games. Even in open-world games like Skyrim, even if you don’t follow the exact route as other people, the quests, locations and story stay pretty much the same. What I’m getting at here is that watching a Let’s Play of a game changes how you play that game when you get around to it, and for me at least, that’s usually for the worst. I once watched a full playthrough a well-known game called Shadow of the Colossus. After watching all the epic fights with the colossal colossi and seeing the Let’s Player explore the beautiful, rich world; I decided I had to get that game for myself. So I played Shadow of the Colossus… but something was missing. I knew exactly how to beat every single colossi, I knew the exact routes to take and I knew how the story was going to end. My sense of discovery was quenched, my feeling of excitement was dampened, and my urge to see the ending to this epic tale was almost absent. Watching that Let’s Play pretty much spoiled the game for me, and ruined the experience.

I was talking to my friend about Breath of the Wild the other day, and he seemed to know a lot about it. However, I found out he didn’t have a Switch, and I asked him how he knew so much. He responded with a puzzled look and simply said “I watched a Let’s Play”. Breath of the Wild is a game that lives and dies on the sense of exploration and adventure you get playing it for the first time and travelling all over the massive world. If my friend ever played Breath of the Wild, I doubt he would have much fun just as I had little fun with Shadow of the Colossus. In my opinion, watching a Let’s Play is akin to reading an online walkthrough or reading the Wikipedia page for a game’s plot. Once you’ve done that, the game is spoiled, the experience you could have had, gone forever.

But that’s not the only reason I have such disdain for Let’s Plays. I mean no offence to Let’s Players when I say this, but to me, Let’s Plays are simply lazy and bad for Youtube. Fairly recently, there’s been a lot of hate for Reactors due to a lot of their content simply being them sitting and watching something and barely adding anything other than a few laughs. But why are they so universally hated when Let’s Plays are so universally loved? They’re basically the same thing but with games instead of videos.

And people always like to pull the whole “Watching Let’s Plays is like watching Sports!” argument, but coming from someone who used to watch Let’s Plays and hates sports, that couldn’t be further from the truth. Sports athletes are paid ridiculous amounts to undergo rigorous training, dedicating most of their life to becoming more skilled and being the best at what they do. Let’s Players are paid ridiculous amounts of money to be bad at a game(unless they’re something like Speedrunners which I’m okay with) and scream at it a bit(or a lot).

Let’s Plays are also, as I said earlier, bad for Youtube, at least in my opinion. Youtube is a haven for creativity and expression. There are loads of people out there with great ideas and real talent, just waiting to be discovered! But they’re completely overshadowed by people who play Happy Wheels twenty minutes a day and scream at their computer screen. There’s been a lot of hate over the various changes to Youtube that have been screwing over the smaller creators. But(for some of them at least), can you really blame them? One of the first questionable changes they made was optimising the Youtube algorithm so that videos with more watch time came up first in searches. For Let’s Players, who upload at least one or more twenty minute videos every single day, this wasn’t much of a problem. For a lot of the other genres on Youtube though, animators especially, it was a serious problem, and their views went down massively while Let’s Plays only continued to soar in popularity. Why do you think you rarely ever see Let’s Players complain about the changes? The changes were made for THEM, and it screwed over most of the rest of Youtube as a result.

Despite my ranting, I don’t hate Let’s Players, and I certainly don’t hate you if you watch them! A lot of people like them, and that’s completely fine! But they’re simply not for me, and I feel they’ve done more bad than good for Youtube. What do you think of Let’s Plays? Do you like them, hate them, or are you somewhere in the middle? I’m interested to hear what you think, so be sure to share your thoughts in the comments below, and I’ll be sure to reply to as many as I can!


Titan Quest: Ragnarok DLC Review-Positively Titanic!

Expansion to: Titan Quest

Price: £17.99 or $19.99

Buy it here: http://store.steampowered.com/app/741350/Titan_Quest_Ragnark/

Titan Quest is an old game. First released in 2006, no-one was expecting it to get an expansion over a decade since it was released. THQ Nordic however, seem determined to keep the game alive. As well as the recent expansion, the game is set to be ported to PS4, Xbox One, and even Nintendo Switch! This new DLC expansion focuses primarily on the Norse pantheon with a new story, Act, and world! But is the expansion a true, passionate successor to the original game, or is it just a quick cash grab by Titan Quest’s new owners to make the most of their new IP’s?

While the main game focused on Greek mythology, Ragnarok, focuses on both Norse and, unexpectedly, Celtic mythology. Rather than dropping you right in, Ragnarok opts to drop you in familiar Greek territory, before sending you on your journey to the north. This gives the chance for some continuity, and catching up with characters from the main game as well as meeting some new ones. Once you make it to Scandanavia, you’re sent to Asgard where you find yourself involved in a plot that could spell the end of the Norse Gods… but which side are you on?

Ragnarok’s story isn’t amazing, but in comparison to the original game, it’s a masterpiece. There’s even a decent twist near the end of the DLC that I didn’t see coming, and I found myself infinitely more interested in what was going on than I was with the original Titan Quest. It’s unfortunate then, that the voice acting is somehow much worse. The voice acting for the original game wasn’t phenomenal, but for the time it was released, it was incredibly high quality, and the flawless accents aided your immersion into the game world. In Ragnarok however, the voice acting is average at best, and a number of NPC’s have jarringly bad accents and voices.

But anyway, the story was never a big draw of Titan Quest, so how is the gameplay? It’s more of the same, but with a few changes. If you’re still addicted to the original game’s gameplay, then you’ll love Ragnarok. The biggest addition in regards to the gameplay is by far the new, 10th mastery. The Runemaster is a nice, new class for you to play around with. It’s kind of a jack-of-all-trades that allows for a lot of freedom in how you want to play. They’re capable of dealing both physical and elemental damage, and the new weapon type, throwing weapons, go hand in hand(literally) with the mastery to deal both ranged and melee damage. While I didn’t find myself too interested in the playstyle, it’s different enough to give both veterans and new players alike an interesting new way approach to combat.

THQ Nordic have made it clear that this is the biggest Act yet, and they weren’t kidding. It took me around 20 hours to complete the DLC, exploring every crevice of the rich, detailed world. There’s also a large amount of sidequests for completionists to do, and they’re quite varied in comparison to the original game, though some are better than others because of this. While this is great, the DLC seems to be more quantity than quality. A lot of areas just feel like they’re large for the sake of being large, and it’s clear that THQ Nordic tried to pad out this epic adventure as much as possible. Expect to backtrack and get sidetracked a lot, especially if you absolutely need to explore every inch of the map like I do. Some areas such as Yggdrasil also feel a bit unfinished. There’s some sort of weird glitch(probably to do with hit detection) where all my arrows will seemingly miss and collide with an invisible wall despite a clear shot, making parts of the game infuriating to go through. If it wasn’t for the fact that I have some companions thanks to my Nature Mastery, then I might not have been able to kill some enemies at all!

Ragnarok definitely has its problems. It’s overly grindy with some annoying unfinished areas and it costs as much as the base game. But is Ragnarok a worthwhile expansion? Definitely! There’s a lot of bang for your buck here, and it’s better than the original game in some aspects. Even if you have yet to beat the original game, Ragnarok allows you to create a Level 40 character and start from the beginning of the DLC which is a nice addition. And if that’s not enough, the DLC, for the first time in Titan Quest’s long history, allows you to WEAR PANTS!!!! If that’s not a great selling point, then I don’t know what is.


  • Huge amount of content; an extra 15-20 hours
  • New Runes mastery is interesting and new, as are the new throwing weapons
  • Story is slightly better than the main games and there’s a decent twist near the end
  • Some fun sidequests which add some replayability
  • Large amount of enemies, bosses and NPC’s from Norse mythology
  • Being able to create a Level 40 character at the start of the DLC is a neat addition


  • Bosses, for the most part, are way too easy in comparison to the main game
  • Voice acting is a mixture of good, decent and horrible which is strange considering how great and immersive the original game’s voice acting was
  • In some areas(mainly areas with slopes), hit detection seems to be a bit off and it was sometimes incredibly frustrating to hit enemies
  • Some areas feel way too grindy and padded out
  • The price point is debatable. It adds a lot, but it costs as much as the original game.


  • Nixie. Water. Spirits. Fuck them.
  • The ending was sort of anti-climatic
  • Feels like it could do with a few more God boss fights, and the God boss fights in the game are too easy
  • FPS drops in some areas when it’s snowing, though that might just be my bad computer

Verdict: Necessity Expansive Good Addition  More of the Same Not Worth It

Which Homunculus Is the Most Powerful?(Fullmetal Alchemist Brotherhood)


Fullmetal Alchemist Brotherhood has garnered quite the reputation in the almost a decade it has been around. It’s hailed as one of the greatest anime ever created along with the likes of Cowboy Bebop, One Piece and Death Note. And unlike my usual cynical self, I actually agree it’s worthy of that title. Fullmetal Alchemist Brotherhood is the greatest anime I’ve had the pleasure of watching. So when I saw it was now on Netflix the other week, I couldn’t resist going back to Amestris to watch Ed and Al’s journey to get their bodies back. And this brought up a question I asked myself when I first watched the series: Which Homunculus is the most powerful? Today, I’m going to be doing a special “How Powerful Is…” with all the Homunculi from Fullmetal Alchemist Brotherhood! I’m going to determine which is the most powerful, which is the weakest, and find a position for all the Homunuculi in between. So, without further ado, let’s take a look at the power levels of the Homunculi in Fullmetal Alchemist Brotherhood!

To try and get a grasp of which Homunculi are the most powerful of the bunch, I’m going to work my way from the bottom until we get to the top three strongest Homunculi. First of all, as you might have guessed, is…

#7 Lust


List of Powers:

  • Can use her ‘Ultimate Spear’ to pierce enemies from afar with her razor sharp claws
  • Immortality
  • High regenerative ability
  • Superior physiology to most humans
  • Adept at manipulating humans to get what she wants, using her looks and smooth talking to infiltrate their ranks

While certainly not weak, Lust is by far the least suited to fighting and direct confrontation out of her siblings. Excluding Envy, she is the best at manipulating humans for her and Father’s gain. Her Ultimate Spear is brutal and can take out her enemies before they even get close, and her ability to regenerate from lethal wounds almost instantly makes her a formidable foe indeed. However, she appears to be the least-skilled at fighting as in her fight against Mustang and Havok, she relies on her regeneration and Ultimate Spear to defeat them almost exclusively. She was also the first Homunculus to die(if you don’t count the original Greed), and due to her death being quite early in the series, we don’t have much of a grasp of the true extent of her power. Therefore, Lust gets Number 7 as the weakest Homunculus.

#6 Gluttony


List of Powers:

  • Immortality
  • High regenerative ability
  • Superior physiology to most humans
  • Can quickly eat and digest almost anything
  • Enhanced sense of smell that allows him to track down humans and objects
  • Is a failed Gate of Truth meaning anything he eats is sent to a space between reality and non-reality
  • In Gate of Truth form, he can eat anything in his eye’s field of vision

Coming in at Number 6 is Lust’s partner: Gluttony. As his name suggests, Gluttony can eat almost anything with no apparent upper limit, sending anything he ingests to a space between reality. Like most of his siblings, he can also regenerate from any damage extremely quickly. He also has enhanced senses, with his best sense being his nose which he can use to easily pinpoint the location of his prey. But Gluttony is most formidable in his Gate of Truth form, where he can instantaneously inhale anything directly in front of him and his single Gate of Truth eye. So why do I consider him the second weakest? Well, like Lust, he seems to have little to no fighting ability, throwing himself at enemies over and over and letting his superhuman powers do most of the work. He’s also one of the dumbest Homunculi along with Sloth meaning he can easily be outsmarted by anyone with a decent amount of intelligence. On top of this, he appears to be one of the slowest Homunculi due to his size and clumsiness.

#5 Greed


List of Powers:

  • Immortality
  • High regenerative ability
  • Superior physiology to most humans
  • Ultimate Shield makes his body nigh impervious to damage
  • Extremely skilled martial artist and fighter thanks to sharing a body with Ling
  • Ultimate Shield allows him to turn his hands into claws that can slice through metal and other tough materials

It pains me to put Greed this low on the list, but after going over each Homunculi’s strengths and weaknesses, I have determined that this is the right spot for him. Greed has all the typical Homunculi powers: Immortality, an insane level of regeneration and enhanced physiology. His unique Homunculi power is his Ultimate Shield, which allows him to harden his body and make it almost indestructible, which combined with his regeneration, makes him EXTREMELY hard to kill(though he can not regenerate and shield himself at the same time). This also turns his hands into razor sharp claws, similar to Lusts, which can rip through metal and other hard objects. As well as this, after being reborn in Ling’s body, Greed is one of the most skilled fighters in the series. Even before becoming a Homunculus, Ling was skilled enough to fend off Fuhrer King Bradley, one of the strongest and most badass characters in the series while carrying an injured Lan Fan in one arm. So, why is such a competent fighter only Number 5? A number of reasons. He simply lacks some of the punch and offensive power that other Homunculi such as Envy and Pride possess. His greatest asset, his durability is rivalled by Sloth who is also much faster and stronger. Despite his overwhelming ability, Greed is significantly less superhuman than the next four Homunculi on this list.

#4 Envy


List of Powers:

  • Immortality
  • High regenerative ability
  • Superior physiology to most humans
  • Can shapeshift into any form meaning he can manipulate people in disguise and adapt to virtually any situation
  • True form is large and incredibly strong
  • Decent fighter

You have no idea how long I debated whether to put Envy or Greed at this spot. Envy may not be as skilled or as durable as Greed, but he makes up for this with his strength and adaptability. Envy can shapeshift, which is not a power to be underestimated. This ability allows him to adapt to almost any situation. Enemy is far away? Just change your arm into a snake or whip. Enemy is too strong? Shapeshift into them or a large creature such as an elephant to match their power. None of that working? Just change into someone close to them as a form of psychological manipulation so they stay their hand. Given Greed’s close relationship with his allies, Envy could transform into Martel or Dolchetto to gain the upper hand. And this is without even going into his true form. In his true form, Envy is physically the largest Homunculus, and his strength increases massively in this form. In his true form he was capable of easily overwhelming both Ed and Ling(pre-Greed) at the same time. Due to this fact, I think Envy is slightly more powerful than Greed, and thus, he gets Number 4 on this list.

#3 Sloth


List of Powers:

  • Immortality
  • High regenerative ability(though slower than his siblings)
  • Superior physiology to most humans
  • Extremely fast, and by far the fastest of his siblings
  • Incredible physical strength
  • Extremely tough hide which rivals Greed’s Ultimate Shield

Despite being exceedingly lazy and not having much fighting ability or skill, Sloth is one of the most brutally strong characters in the series when he puts his mind to it. He’s enormous, second only to Envy’s true form in height, and he has all the strength one might expect from someone of such stature. Apart from being strong enough to give characters like Major Armstrong, Olivier and Izumi a run for their money, he’s also arguably the most durable of all the Homunculi. His hide is almost as tough as Greed’s Ultimate Shield, but he has no need to activate it and it doesn’t prevent him from regenerating. Yet he is also the fastest out of his siblings, able to reach incredibly fast speeds. Sloth is definitely a top-tier Homunculus, but he’s not in the Top Two for a couple of reasons. Firstly, like Gluttony, he is very stupid and can easily be outwitted. He’s also clumsy with very little in the way of fighting skill, and while he’s fast, he’s isn’t capable of manipulating his momentum, so his quickness could easily be used against him. Finally, Sloth is just lazy. Even when given a set task by Father, he doesn’t put much effort into it and only does the bare minimum, just like his sin. If he wasn’t so lazy, Sloth could actually get second, or possibly even first on this list. Therefore, I consider him the weakest of the Top Three.

#2 Pride


List of Powers:

  • Immortality
  • High regenerative ability
  • Superior physiology to most humans
  • Has control over black shadows which are extremely fast, strong, can assume any shape and can be used to protect his human body
  • Can control the bodies of others
  • He can consume living things and gain their abilities such as when he ate Gluttony and gained his acute sense of smell

I know what you’re saying. “But Pride is the strongest Homunculus, it’s explicitly stated in the manga and anime!”. And you’re right. Strength, however, is not the only deciding factor in a fight. I thought about this for a long time, but eventually I came to the conclusion that Wrath is the strongest Homunculus? Why? Well, Pride’s shadows are what make him so strong. With them, he can take on several strong enemies at once without much difficulty and without getting so much as a scratch. But here’s the thing: Pride has a single, glaring weakness. Without his shadows, there’s very little he can do, and unfortunately for him, Wrath’s speciality is finding his enemies weaknesses and using it against them. Quote from the Fullmetal Alchemist wiki: ” and can also possess the greatest overall physical strength among them (only if he is exposed to the light of sources with just-right brightness/luminosity).”. Pride needs the right luminosity to use his shadows; too much light or too little light can leave him completely helpless, and this weakness has been used against him before. Wrath could use his Ultimate Eye to figure this out(assuming he didn’t know already), weaken Pride with a flashbang or something similar and easily defeat him. Therefore, despite Pride’s overwhelming strength in battle, I have to say that the most powerful Homunculus is…

#1 Wrath


List of Powers:

  • Extremely skilled fighter, able to easily fight off an army, Buccaneer, Fuu, and the Second Greed all at the same time
  • Superhuman agility and reflexes
  • Very intelligent and a great tactician
  • Ultimate Eye massively improves his perceptive abilities as well as allowing him to determine his opponent’s weakness
  • Very fast
  • High level of endurance despite not being able to regenerate like his siblings

King Fuhrer Bradley, also known as the Homunculus Wrath. Where do I start? He’s by far the most skilled character in the series. Even without his Ultimate Eye, he was capable of overwhelming Greed and an entire army, and with his Eye, he took Fuu on at the same time too! During the entire fight, neither Fuu nor Greed was able to even scratch him, until Buccaneer managed to injure him with his quick thinking. Even when he was injured and he lost his Ultimate Eye, Wrath was still able to go toe to toe with Greed, and almost killed Scar later on. He has been shown to be capable of striking so fast, that Edward didn’t even see him draw his sword. As well as this, he’s quite intelligent, and a great strategist which is only helped by his Ultimate Eye. With it, his reaction speed and perceptive abilities increase by a  huge amount, and he can instantly determine his enemies weakness. And he did all this at the age of sixty years old. The only thing holding him back from being completely unstoppable, is the lack of any regenerative ability. Wrath is not just the most powerful Homunculus, but one of the most powerful characters in the entire show!

So, that’s where I think all the Homunculi stand in terms of power! I’m sure plenty of people will disagree with me, especially over the position of Pride and Greed… and that’s completely fine! Comment below what you think about the power levels of the Homunculi, as I’m interested to hear your thoughts.


Homunculus    Rank    Power Level    Power Level In Own Universe          Tier

Lust                      7             20/100                             45/100                        Superhuman

Gluttony              6             25/100                             50/100                        Superhuman

Greed                   5            35/100                              75/100                        Supernatural

Envy                     4            38/100                              78/100                        Supernatural

Sloth                     3            45/100                              90/100                            Herculean

Pride                     2           47/100                               95/100                            Herculean

Wrath                   1           48/100                               96/100                            Herculean


Tales From the Gas Station Review: Horror Has Never Been So Hilarious

So, this is something a little different. I’ve been wanting to review, or do something related to Creepypastas for a while now. Whether it involved the SCP wiki, the nosleep subreddit or the plain old Creepypasta wiki, I’ve been interested in Internet horror stories for over a year now. Ever since I started listening to them on Youtube, I’ve heard a variety of amazing stories. Some even go on to become a full-blown series, and those one’s are usually the best of the bunch. Borrasca, Cabin Getaway, and the nosleep series that convinced me to finally start writing about Creepypastas: Tales From the Gas Station. Don’t be fooled. It’s an unassuming name, but Tales From the Gas Station is not just my favourite Creepypasta, it’s one of my favourite pieces of literature of all time. Heck, it’s so good that it’s even getting its own book(which I have already decided I will be buying). So, what precisely makes this Internet Creepypasta series so damn good?

Tales From the Gas Station is written by a guy called Jack, the only full-time employee at a shitty 24/7 gas station on the edge of town(nosleep stories are written like they are real and the authors act as such). It’s no normal gas station however. It’s home to all kinds of pyschopaths, monsters and weirdos from mutant raccoons, sentient lawn gnomes and a friendly cowboy who lives in the bathroom. Jack suffers from a rare genetic condition that means he is completely unable to sleep, and as you might have guessed, this leaves him pretty bored. In his abundant free time he writes about anything interesting that happens during his long shifts. These are his “Tales From the Gas Station”.

Jack is joined by a cast of colourful characters who are all incredibly well-written and memorable. Jerry alone, is worthy of an award for best character ever written. Somehow, each of the different characters manage to constantly steal the spotlight from each other and somehow make the story better than it already is. Even the smaller characters like the Dark God(yes, a literal God is a small character in this series), Beaux and the more recent Death manage to make a huge enough impact to be completely unforgettable. And Spencer Middleton… HOLY SHIT SPENCER MIDDLETON! A character that starts off as a minor secondary antagonist manages to quickly become one of the most threatening, badass villains ever created.

While Tales From the Gas Station is a horror series, and is on a subreddit known for its dark, scary stories, it manages to stick out from the crowd with some utterly hilarious comedy. The creator’s sense of comedic timing is perfect, yet there still somehow manages to be a great joke every ten seconds. Most of the jokes are just the characters being their normal, bizarre selves which means that the punchlines feel natural and don’t affect the pace whatsoever. Just one of the characters will have you chuckling, but when they all come together, their personalities bounce off each other so well that you’ll probably die of asphyxiation because you’ll be laughing so much. I can’t overstate just how good it is.

Yet this doesn’t take away from the horror at all. While it’s not as prominent as other nosleep series, Tales From the Gas Station can be really scary when it wants to be. I’ve listened to the entire series up to this point, and I still have no clue what’s actually going on at the gas station. It’s just as much of a mystery as when I first started listening to the series, and that makes it all the more terrifying. You never know what’s going to happen, what eldritch horror(or Spencer Middleton) is going to be lurking around the next corner. Tales From the Gas Station has the kind of horror that slowly seeps through the cracks in your mind through well-written atmosphere to make you question your sanity. While it’s not the most frightening nosleep series, it knows how to do horror really well by using the more lighthearted moments to lull you into a false sense of security.

I suppose this is the part where I try to weed out a few bad things about this series. Uh, I guess the way characters are killed off without much explanation could be considered lazy writing… but that’s entirely subjective. I guess the series didn’t have much direction in the first few parts? Honestly, Tales From the Gas Station is as perfect as it gets. Looking for a flaw in this series is like looking for a microscopic needle in a perfectly arranged hay stack the size of a small country. Never have I been so enthralled by a singular story. Tales From the Gas Station was named the Best Series of 2017 on the nosleep subreddit, and for good reason. If you haven’t read or listened to this series before, then do yourself a favour and go do it tonight in a dark room. Trust me, you’ll be frozen with fear and out of breath from laughing at the same time.

5/5 Moons(because stars aren’t dark enough) Moon (1)

Start reading it here: https://www.reddit.com/r/nosleep/comments/78xz7v/tales_from_the_gas_station/

Or start listening to it here: https://www.youtube.com/watch?v=OX-1YvZDjfc&list=PL3vq3HFjqkVlicABTYny_rBArx-EHuWaJ

My Top Four Favourite Divine Beasts In Legend of Zelda Breath of the Wild

I’ve been playing a lot of Breath of the Wild lately. While I’m not quite ready to do a review yet(there’s so much to do), I did want to talk about one of my favourite parts of the game: the Divine Beasts. Taking the place of your typical Zelda dungeon, the Divine Beasts are massive, robotic creatures given life by a malevolent influence; think Shadow of the Colossus. It’s your job to find some way onto the constructs and help restore control back to the good guys. This is harder than it sounds, and you’ll often have to work together with other characters to bring them under control. While the Divine Beasts pale in comparison to the typical Zelda dungeon puzzle-wise, I’d argue that they have enough personality and build-up to make up for it. Today I’ll be ranking the Divine Beasts in order of how much I liked them from least favourite to favourite. Remember, this is my opinion, not objective fact, and it’s perfectly fine to disagree with me. With that said, let’s start with my least favourite Divine Beast in the game…

#4 Vah Rudania(Lizard)


It’s not that I don’t like Vah Rudania, far from it. The sorta stealth section leading up to it was interesting at the very least and wasn’t at all frustrating like the Yiga Clan Hideout. Rudania’s mechanic, being able to rotate him 90 degrees while you’re on him is awesome, and one of the best Beast mechanics in the game. And that’s not even mentioning how cool the inside of Rudania looks when you enter him for the first time and it’s pitch black. Yet, Rudania just didn’t have the same impact on me as the other Divine Beasts. While his mechanic is cool, I feel like it could have been explored more; why not be able to rotate him a full 360 degrees? Design-wise, he’s also the least visually interesting of the Beasts in my opinion. Those flying skull heads are an absolute pain to deal with because you can never tell where they’re coming from. But my biggest problem with Rudania is his boss. Fireblight Ganon is just waaaaay too easy of a boss fight. Its attacks are slow and easy to avoid, it’s ridiculously easy to exploit, it’s somehow even less visually interesting than some already visually uninteresting bosses and its second phase is by far the most underwhelming. If you’ve been a Zelda fan for any amount of time, then seeing it suck in air for an attack should instantly alert you that you should throw a bomb at the boss. Even if you don’t do this in time, the fireball moves at the speed of a sneaky river snail. It’s by no means bad, but compared to the other Divine Beasts, Rudania lacks in more than a few areas.

#3 Vah Naboris(Camel)


Don’t get me wrong, I love Naboris. It’s probably the most liked Divine Beast in the game, and for good reason. It has the most buildup, the most complex puzzles and an incredibly challenging boss. When I climbed the Gerudo Highlands tower and saw it threateningly stomping around the desert, dangerously close to Gerudo Town, I knew I was in for one hell of a ride. However, although I can appreciate all the good things about it, its flaws keep it from getting any higher on this list. Navigating this beast is a pain, and unlike my favourite beast in the game, it doesn’t feel adventurous at all. Most of the difficulty I had with the puzzles was figuring out how the hell to get to them in the first place. Thank god I had Revali’s Gale when I did this beast. I also feel like more could have been done with the circuits in the main area of the beast. Lastly, boarding this beast doesn’t feel as interesting or epic than the other beasts. Destroying its feet only takes a few shots, and staying close to Riju is easy. I kind of wish it had put up as much of a fight as its boss. Nevertheless, Vah Naboris is an amazing Divine Beast, and I’d gladly do it again… so long as I have Revali’s Gale with me.

#2 Vah Ruta(Elephant)


I just had to put Vah Ruta this high up on the list. Why you ask? Well, it’s simple. For me, and a lot of other people, Ruta was my first Divine Beast. It’s by far the closest to Kakariko, and thus most people head there first. And boy does it make a good first impression. Making your way to Zora’s Domain is difficult, meaning there’s much more build-up as you follow Prince Sidon up the river to his home. After talking to the Zora’s, you will most likely have to go up a nearby mountain where you must face a Lynel to get some shock arrows for the upcoming battle. The boarding battle for Vah Ruta is probably the best out of all the Divine Beasts; it’s intense, thrilling, and just plain epic. I lost it the first time I swam up one of the Beast’s waterfalls and shot its weak point before falling back into the lake. However, the interior of this Divine Beast is arguably one of the worst in the game. Like Naboris, navigating it can be a bit of a pain, and the puzzles aren’t all that interesting. The gimmick of this dungeon, being able to manipulate Ruta’s trunk, feels like it had a lot of wasted potential. I used it probably twice in total, which is nothing compared to how much I interacted with the other Beasts. Nevertheless, the boss is one of my favourites in the game, and I’ll still remember Ruta as my first Divine Beast.

#1 Vah Medoh(Bird)


Why does no-one like Vah Medoh? Seriously? From what I’ve heard online, the general consensus is that Medoh is just an okay, underwhelming Divine Beast… but I don’t get that at all! Sure, the build-up to it isn’t that great, but the dungeon and Divine Beast itself is awesome! Gliding above the beast and firing bomb arrows at its cannons felt epic, and the fact that you’re so high up only adds to how grand it feels. The only boarding section in the game I feel that beats it is Vah Ruta’s. Then you actually manage to get onto the bird, and it makes you feel so small, more so than any other beast. One of the reasons I like it so much is it gives me the biggest “Shadow of the Colossus” feel, like your an ant on some majestic creatures back. The dungeon itself is as open as the air itself, and I was able to completely skip one of the puzzles by making good use of the tilting to glide into an opening. Moving around the beast is an adventure in itself, and I often found myself frantically adjusting Medoh’s tilt angle so I could make it to a talon and not fall to my death. After you’ve activated all the terminals, you have the boss to face, and it’s absolutely thrilling. Hiding behind pillars as it attempts to shoot you is intense, and close-range combat is difficult due to its powerful tornado attack. It also has one of the most creative second phases, summoning drones that show you no mercy as they hunt you down. There’s just so much to like about Medoh, and that’s why it’s my favourite Divine Beast in the game!

So, that was my Top Four Favourite Divine Beasts in Breath of the Wild! I’m sure very few people agree with me 100%, so be sure to share your thoughts in the comments below! What was your favourite and least favourite Divine Beast? What was your favourite part of them? I’m interested to hear what you think!

Pony Island Review-No More Horsing Around

Game Name: Pony Island

Platforms: Microsoft Windows, Mac, Linux, PS4, Xbox One

Developer: Daniel Mullins Games

Publisher: Daniel Mullins Games

Price: £3.99 or $4.99

Pony Island. Have you ever heard such an innocent-sounding name? You wouldn’t think much of a game with a name as pure as that. Yet it’s clear from the Steam page, Pony Island is not what it seems. “Pony Island is a suspense puzzle game in disguise.” Okay, that isn’t too damning, surely it’s not that bad?”. “You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself.”. B-but… what about the ponies? “It is not a game about ponies.”. And hear I was thinking I could play a nice, cutesy game for once, but nope! First Doki Doki Literature Club, now this. At this rate I’m going to have an aversion to anything remotely cute.

Pony Island is another game in the self-aware, meta, fourth-wall-breaking genre that has skyrocketed in popularity ever since Undertale was released. You’d think I’d be tired of this genre by now, but fortunately, Pony Island does enough to stand out. From what I understood of the story, Pony Island is a game created by the devil. By playing it, you put your soul at jeopardy, and the only way to escape the game with your soul intact is to destroy three of the game’s Core Files with the help of one of the previous victims named HopelessSoul. The gameplay is primarily that of an endless runner. A pony moves right across the screen, and you must jump over gates and avoid enemies to progress. As the game goes on, you get new powers that spice up the gameplay such as a pony laser that allows you to destroy enemies and pony wings that allow you to glide. While this gameplay is quite simplistic, and it can get monotonous over time, it’s fun and challenging enough to keep you playing.

Occasionally, this will be broken up by some short puzzles where you hack the game to give yourself an advantage and fight back against the devil’s tricks. Personally, I find this to be one of the best parts of the game. I’m not much of a puzzle guy, but Pony Island’s puzzles were simultaneously simple and complex enough that I enjoyed figuring them out. They got me to think, but they were never so convoluted or mind-bending that I was frustrated by them… well, except for one infuriating puzzle in the Third Act involving the cloning of butterflies. Every time the puzzles start to get old, a new mechanic is introduced that mixes things up a bit. Out of the game’s two main gameplay mechanics, the puzzles are definitely the strongest out of the two.

Pony Island is also incredibly detailed and atmospheric. The presentation and sound design is absolutely phenomenal, succeeding in immersing you into the demented world of Pony Island. Small touches like a 3D hand pulling a ticket out of the machine in front of the game screen make the game feel alive, despite the linear nature of its story. When combined with the retro-style graphics, and the excellently-composed soundtrack, Pony Island becomes an experience you won’t soon forget. If we’re talking about immersing you into the game world and creating a perfect atmosphere, Pony Island is a masterpiece.

But unfortunately, this isn’t enough to hide the game’s shortcomings. Although the writing is pretty solid for the most part, it makes very little sense. It’s one of those games that feels like it’s being vague on purpose so it doesn’t have to come up with a decent explanation. HopelessSoul is a great character, and half-explains the events of the game. However, he does nothing to explain the religious overtones that are constantly shoved in your face throughout the game. Apparently you have some kind of past as a religious figure? I honestly have no clue, even after completing the game 100%. The villain is also quite boring, and I honestly found his minions to be infinitely more interesting than he was. As well as that, it feels like the developer didn’t really know how to end the game. You get your soul back, and free all the other trapped souls… and then it just ends. Nothing is explained about the arcade, the villain, the religious overtones(again) or even what your character has to do with any of this. Don’t get me wrong, I loved the finale, but the lacklustre ending just left me feeling empty and unfulfilled.

There’s also a second, true ending, but it also does absolutely nothing to explain everything and just focuses on HopelessSoul once again. Pony Island has plenty of problems, from the lack of story explanation to a lack of replayability and length, but it is FAR from a bad game. For £3.99, it’s a steal, more than worth the price. The great music, brilliant atmosphere and presentation, and interesting gameplay make this game one-of-a-kind. If you’re looking for a game to fill the hole left by Doki Doki Literature Club and Undertale, then Pony Island is sure not to disappoint.


  • Great music
  • Amazing sense of atmosphere
  • Presentation is phenomenal
  • Intriguing puzzles that are rarely ever frustrating
  • Engaging, challenging gameplay
  • Extremely detailed, with plenty to discover if you explore
  • The writing is pretty good
  • Fourth wall breaks are pretty well-executed
  • Unique graphics that are pleasing to the eye


  • Very short, and not much replayability(only took me four hours to 100%)
  • The gameplay can get very repetitive, especially in Act Two
  • The finale is great, but the ending is abrupt, nonsensical and disappointing
  • Similar to Doki Doki Literature Club, the game makes you feel like your choices matter, but ultimately the game is incredibly linear with only a couple endings
  • The villain, although intimidating, is shallow and doesn’t go very far beyond “I’m the devil and I want your soul so stop hacking my game”


  • I have no idea what any of those flashbacks or the ending mean and it left me feeling dissatisfied
  • What does religion have to do with the game at all?
  • One of the puzzles in the third act left me stuck and frustrated for about fifteen minutes until I gave up and looked it up

Verdict: 8.5/10

Buy the game on Steam here: http://store.steampowered.com/app/405640/Pony_Island/

Top Five Least Favourite Hyrule Warriors Legends Characters

As I said the last time I talked about Hyrule Warriors/Legends, there are a lot of characters to choose from. The roster is absolutely massive! This, however, is a double-edged blade. While there are plenty of characters to choose from so every player has a favourite, it’s almost guaranteed that there are a few characters that are underwhelming in comparison. Whether it’s due to a boring personality, a weak moveset or unintuitive controls, some characters I find myself avoiding to pick the more enjoyable characters. So, without further ado, let’s look at the characters in Hyrule Warriors Legends that really need to be more legendary.

#5 Zant


I like Zant, I really do. His downright batshit insane personality is hilarious as much as it is terrifying, and his attacks reflect this. Summoning his helmet to attack like the egotistical monarch that he is, throwing a tantrum and stomping on the ground like an immature child, balancing precariously on a pillar before slamming it onto his enemies. Zant has no shortage of crazy, entertaining attacks. Unfortunately, when it actually comes to playing him, he’s arguably one of the weakest characters in the game. His attacks don’t do much damage, all of his big damage dealers are slow enough to rival Agitha(we’ll get to her later) and he just feels awkward to play as to me. For some reason I really can’t get hang of his attacks, so it’s probably just me. But nevertheless, this is my list, and for that reason, Zant is my 5th least favourite character in the game.

#4 Link with the Horse


Link has an arsenal of great weapons to choose from. The long-ranged Magic Rod, the fast, close-combat spinner, and of course, the ever-powerful Master Sword. Link’s horse, however, is not one of these weapons. For a start, Epona is awkward to control. Being a horse, you can’t stop her easily to face your target or circle around them. It takes a lot of getting used to. Even after that however, Epona still leaves a lot to be desired. She has almost zero area damage making it difficult to deal with large groups of enemies, which is what you’ll be doing most of the time. Her special attack is meh at best. It goes straight ahead like Volga’s, but it doesn’t have the range to make up for it. Finally, she has possibly the most useless strong attack in the game. Charging doesn’t deal much damage, doesn’t have a large area of effect, and often sends Epona straight past the enemy you were aiming for. Despite this, the horse allows Link to move quite fast, and the combos can quickly plow through groups on enemies in front of you meaning they’re not entirely useless. Hence, Epona get’s Number 4 on this list!

#3 Midna


I knew I wasn’t going to like Midna the second I started playing her. Midna’s attacks, similar to Zant’s, simply don’t feel right to me. They feel weak, and have very little area damage; unless you use Midna’s hair. Now, Midna’s hair is decent as an attack, allowing you to grab enemies and slam them into the ground all around you, but its main use is single target, leaving her area damage very weak. However, this isn’t what I hate about Midna the most. I’ve slowly adjusted to her playstyle over time, though I still don’t like it much. My biggest problem, is that goddamn DING DING… DING DING. After. Every. Combo. It’s incredibly distracting, and I’ve even considered playing with the sound off whenever I play Midna because of it. If it wasn’t for that, Midna would possibly be lower on this list, and may not even be on this list in the first place.

#2 Lana with the Summoning Gate


The summoning gate. It’s one of the slowest and most cumbersome weapons in the game next to Ganondorf’s swords, but it has none of the power and keep-clearing to make up for it. Who the hell decided to give Lana such a painfully slow weapon? Lana, one of the fastest and most mobility-oriented characters in the game! Her first weapon allows her to do parkour, so you can imagine how jarring it is to go from that to a weapon that makes simply moving around feel like you’re moving through quicksand. The combos aren’t that impressive, and the one’s that deal good area damage take an age to actually start dealing damage. The only redeeming factor she has is her ability to summon monsters to help her in battle and power her up. However, this is completely random, meaning you have little to no control over her best aspect! Despite this, the summons are a redeeming factor, and as far as I can see, this next character has NO redeeming factors.

#1 Agitha


Agitha as Number One. Yes, I know I’m being predictable, but how could I not? Agitha is by far, the worst character in Hyrule Warriors Legends. Now, where do I start with this travesty? Why was she even in this game in the first place? It’s not like she’s a popular character in the series, she has little to no fighting ability and it reflects in her moveset. Her parasol has an incredibly short range making performing even the most simple combos frustrating. All of her attacks take ages to perform *cough* beetle *cough. Speaking of the beetle, who the hell designed that attack? It knocks enemies into the air, but it deals lightning damage which deals extra damage in the air meaning it should be more suited for hitting airborne enemies than knocking them airborne. Not only that, but her butterfly, her biggest air attack, IS LIGHT! WHAT THE HELL!?!? Agitha is a bad character in her moveset, her controls, her execution, her entire character! There’s simply no other character I dislike more in the game than Agitha.

Despite my dislike for the characters on this list, I’m not saying that these characters aren’t good or fun to play as! A lot of these characters I simply haven’t got used to playing yet, and how much I like their playstyle is completely based on preference! I’m sure plenty of people like the characters on this list, and that’s completely fine! Feel free to share your opinion on your least favourite characters in the game in the comments below! I’m always interested to hear what you have to say!