Crypt of the Necrodancer is an odd game. A strange yet smooth blend of two polar opposite genres: rhythm and roguelike. It manages to simultaneously make you feel like an outsider while at the same time, making you feel welcome and familiar and the bosses are no exception. While they may look intimidating at first, they are actually quite simple in execution. Take Deep Blues for example. A Blues band in the form of a chess set that all move exactly like they would in a game of chess. This makes Crypt of the Necrodancer’s bosses challenging to fight but completely reliant on your skill rather than throwing you straight into the deep end and expecting you to float. Some of these crazy idea’s for bosses are better than others however so today I will be counting down the top 5 bosses in Crypt of the Necrodancer. Remember, this is just my opinion so it’s perfectly fine to disagree with me! Without further ado, let’s get to it!
#5 The Golden Lute
The first boss in this list is ironically, what could be deemed as the final boss of Crypt of the Necrodancer. You fight it after getting to the end of Aria’s last zone which is again ironic as she goes in reverse from Zone 4 to Zone 1. The main reason this boss is on this list is because of the brilliant design. Making a lute look intimidating is a talent that is not to be scoffed at. Just looking at the razor-sharp spikes protruding out its back is enough to make me wince. Sadly, this boss isn’t as fun to fight however, mainly due to its incredibly frustrating to hit head that never goes the way you want it to. I like the fact that the room also proves a danger with the gargoyles lining the walls that could spew fire at any moment but the fact remains that-judging it by its own merits-the Golden Lute just isn’t that thrilling a boss to fight.
#4 Death Metal
This bosses name is almost cause enough for him to be on this list. Death Metal is a ‘metal’ skeleton that screams at you in a hoarse voice through his scythe microphone while hiding behind his bat shield. Did you get all of that? No? Gee, I could do with this guy’s scythe microphone right now. I love the joke and design but the fight isn’t that interesting and Death Metal is more of a coward than you might think. You can’t hit him head on because of his impenetrable shield that spawns bats when you hit it so you have to take advantage of his low mobility and hit him from the sides. Once you hit him enough times though, he loses his shield and starts running away from you and starts casting a fireball. That, on the other hand, is a joke that is not all that funny. It’s the kind that leaves everyone in an awkward silence as they debate whether they should fake laugh or not. The kind of silence left when you silence Death Metal once and for all.
#3 Coral Riff
I may be sounding like a bit of a broken record by this point but again, the design of Coral Riff is its main strong point. Coral Riff is a kraken with a bass guitar for its main body and each of its tentacles being a different musical instrument. Even before Coral Riff, Kraken’s were one of my favourite mythical creatures but this boss just made me like them even more. Its tune is also, to put it in music terms, ‘groovy’. The fight itself isn’t that bad either, it’s just a little easy in my opinion. Its tentacles are very easy to kill and don’t pose much of a threat on their own. The same can be said for the main body of the boss which, without its tentacles to back it up, sinks faster than a stone. Overall though, Coral Riff is a fun boss to fight, if a little easy.
#2 Deep Blues
Deep Blues is the first boss on this list that has a good fight as well as good design. Deep Blues is a chess set/blues band that… well, move like their respective chess pieces. The king is the bassist all the way at the back and the queen, the most aggressive piece, is the lounge singer. While most of the other bosses boil down to “hit it and don’t get hit yourself”, Deep Blues requires you to use quick-thinking strategy to defeat them. Charging head on will mean a swift death so you’re forced to play it safe and bide your time, waiting for the right moment. Yet surprisingly, the fight with Deep Blues ends quickly, whether you die or claim victory proudly. Despite this, Deep Blues never feels cheap or leaves you feeling cheated and that is a merite that proves cause enough for it to be second on this list.
#1 Dead Ringer
Dead Ringer claims first on this list for many reasons. First off, the chilling design. Somehow, someone with a french horn smashed over their head makes an intriguing boss design. Although the design may look funny in hindsight, when facing Dead Ringer for the first time, I guarantee he will intimidate you. Silent Hill vibes emanate from this boss like a warning sign. As well as this, the fight is incredibly fast-paced and tense. Dead Ringer doesn’t attack you directly, instead he makes his way over to the four bells in the room and rings them, each summoning a different miniboss. Once he’s done, he’ll get superpowered and set his sights on you. Incredibly fast, he launches himself every second beat in an attempt to crush you with his hammer. With the various minibosses around the room also trying to kill you, you have to think fast and try to get Dead Ringer to off them for you. Eventually, you’ll have to lure him into the gong at the top of the room to defeat him, which is nerve-wracking as you try to keep your eyes on his fast form. I’ve never felt so much tension in a boss fight than I have fighting Dead Ringer. Good design, good fight and just the right amount of challenging, Dead Ringer is easily my favourite boss in Crypt of the Necrodancer.
That was my Top 5 Crypt of the Necrodancer bosses. Which bosses are your favourites? Feel free to share your opinion below along with any criticisms.
Get Crypt of the Necrodancer here: http://store.steampowered.com/app/247080/