Flash Friday: Demons Took My Daughter

Its been a while since I reviewed one of Nerdook’s games. I’ve already reviewed two his most popular, Monster Slayers and Deadly Neighbours, and one of his less popular games, Monster Legions. What game do I do next? Deadly Neighbours 2 would be the obvious choice but screw continuity! Another one of Nerdook’s games that I have good memories of is Demons Took My Daughter. Not exactly a subtle title. You have simple titles like Monster Slayers, Deadly Neighbours, then you have DEMONS TOOK MY DAUGHTER. It gives you more of an idea of what to expect while still keeping the gameplay a mystery. Nerdook’s games are experimental, and like all experiments, some are going to go better than others. Is Demons Took My Daughter on the successful side, or is it a failure? Seven years after playing it for the first time, it’s time to give it another look.

Demons Took My Daughter takes the tower defence genre and gives it a unique twist. Instead of having an aerial view of the battlefield and mainly being an observer of the battle, Demons Took My Daughter has you right in the thick of the action. Demons approach from the left of the screen and head right towards your daughter’s soft toys which you are apparently using to find her somehow? You can build towers in stacks, forcing the demons to go up and over your defences instead of straight ahead. As well as moving the father to place towers, you can also move him close to demons to have him automatically attack them for a bit of extra damage. However, there’s no real targeting system and I often got frustrated when I couldn’t hit that one demon stealing a soft toy surrounded by twenty other demons.

In terms of enemies, Demons Took My Daughter is most definitely quantity over quality. Certain demon types are often spawned in big waves and the screen can get cluttered very easily simply by the sheer amount of stuff on the screen. This also means that levels can seem to stretch on forever, even if in reality, it’s only a few minutes. This is especially true on Wrath’s levels where the game bombards you with dozens and dozens of tanky horned demons. That’s not to say there isn’t any variety in enemy types, there are quite a lot of different ones. Quick demons, the aforementioned horned demons and more unique ones such as ghost demons which have a high dodge chance unless you use a certain tower to reveal them and soul stealers who take souls you need to build your defences and move them out of your reach.

Variety in tower types isn’t lacking either. You’re only allowed to take six tower types into a level so you can develop your own strategy based on the level. I’ve never been big on strategy so I had a hard time choosing which ones to take. Some towers shoot both left and right but cost a total of five souls, some are more effective at the bottom of stacks as they shoot upwards, some slow or even stun enemies. There is a lot of freedom in how you hold back the hordes of persistent demons though some towers work better on certain levels where certain demon types are more prevalent. In total, there are twenty eight levels, four for each of the seven deadly sins. Each set of levels have their own themed demon types and a boss on the last level which shakes things up a bit.

Despite this, the game is very dull and it doesn’t take long to get repetitive. Whatever demons you’re fighting whichever towers you use, you’re still going to be simply jumping on demons again and again as your character automatically attacks them. At times, it seems like the game plays itself, especially once you build as many tower stacks as possible and are forced to simply wait for the level to end. The different blocks add a bit of fun and engagement but I got through the entire game just fine using only curse and slow blocks. The only upgrades available for purchase require golden souls which means completing a level without losing any soft toys. Combined with the overly long levels, it can seem like it’s not really worth the effort meaning the game doesn’t have much of a sense of progression. As well as this, the only achievements are three Kongregate badges.

Overall, I don’t think Demons Took My Daughter is one of Nerdook’s best works by any means. The concept is creative and it feels like a lot of effort was put into the game, but when it comes down to it, the game just wasn’t all that fun, at least to me. This game is a far cry from the likes of Monster Slayers and Deadly Neighbours and apart from the graphics, it’s lacking in a lot of character that is usually found in Nerdook’s other games. It’s good for a bit of mindless fun in short bursts, but that’s really it. By no means is it a demonic game sent from the pits of hell, but it’s no angel of a game either, it’s simply stuck in purgatory.


  • Free
  • Unique gameplay
  • Large variety of tower and enemy types
  • Decent length(around an hour and a half)
  • Nerdook graphic style
  • Different, refreshing take on the Tower Defence genre
  • A bit of replayability


  • Annoying music
  • Levels can be overly long and repetitive
  • Screen can get very cluttered
  • Game is very automated
  • Game can easily be beaten using only one or two tower types

Masterpiece   Amazing   Worth your time   Average   Meh   Waste of time   Kill it with fire

Play the game for free here: http://www.kongregate.com/games/nerdook/demons-took-my-daughter?acomplete=demons


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