Taking A Short Break

Hey guys!

This is just a quick post to let you know I’ll be on Holiday for the next two weeks, and as such, I will be unable to make any posts. So don’t worry, I’m not dead… just AFK.

George Dutton

Creator of GamersGuild


The Showers Spoiler Free Review-Water Terrifying Tale

Creepypastas have been around for a long time now. Their presence has been felt on the Internet for around ten years now, from the infamous Jeff the Killer and Slenderman to the modern masterpieces we have today. They’ve definitely evolved quickly, with new ideas cropping up all the time. Not every story is like this however. Plenty of modern stories have their fair share of problems. Quite recently, we witnessed a fusion of a classic and modern story: “The Showers”. The first two parts of this classic tale were released back in 2012 to critical acclaim. And we thought that was it.  But just a few months ago, three new parts of this chilling campfire story were posted to the nosleep subreddit! With the story finally complete(or at least I hope it’s complete), there’s no better time for me to review this story! So, has “The Showers” lost its edge over the years since its release?

Both the first and second acts do a great job of building up “The Showers” and leaving an impression without actually showing much of “The Showers” themselves. You’re first introduced to the dreaded bathroom appliances through a character other than the protagonist. Mr. Mays steals the show from the main character for most of the story, being the one responsible for relaying just how horrific it is. The protagonist learns all of this along with you, the reader, helping to create a sense of mystery that cannot be sated until you visit the ghastly place yourself. You have no idea what “The Showers” actually are, but it still scares you, and that’s what makes it so damn terrifying.

When the time comes when the protagonist visits the place, the dread that has been building up since you first learned about it is exemplified. While the author spares no gory detail, enough is left to the imagination that you’re still left with a hideous fear of the unknown. And somehow, the author manages to pull this off a second time! Not only that, but the second visit is arguably even more disturbing! Eventually, when the story reaches its conclusion, you’re left with more questions than answers, and nothing but a disturbed psyche for your trouble. Just like the classics.

Being a classic doesn’t exempt it from criticism however, and I have plenty of it to give. While the original two-part story was pretty slow, it was overall fairly well-paced, going into just the right amount of detail and taking the right amount of time to build “The Showers” up. The three new parts however, aren’t structured nearly as well. It takes its time, meandering around a lot on details that seem pointless. By the time it actually gets around to “The Showers” again, I was about ready to fall asleep. At first, I was curious to find out what the author had been doing in the years since the story was released. But after a while, I just wanted him to get the hell on with it. This pacing issue is in large part due to the worst aspect of “The Showers”: Karen.

Karen isn’t introduced until the Second Act, but she makes enough of an impression to almost ruin the entire story. As the main character’s girlfriend, she has a big part in the story, which wouldn’t be much of a problem if she wasn’t one of the single most horrible and despicable characters ever created. The way she acts towards the main character is straight up disgusting, and it’s not even in a way that’s important to the story. She’s just nasty. When Jack is a teeny bit unsure and scared at the prospect of visiting the place that traumatised him for life, she straight up verbally abused him, using his mental disability as a weapon to shame him, throwing rocks at him and being such a horrendous bitch overall that it was all I could think about for the rest of the story. It doesn’t help that the author then goes on to try and desperately make you feel sympathy for her straight afterwards. It just goes to show how utterly detestable she is when people in the comment section are praying that she’ll die. I’ve seen villains that are less hated than Karen!

Overall, “The Showers” is a mixed bag in my opinion. If I was judging the original story alone, it would probably get a 4/5. But I’m not. I’m judging all the parts of this tale and when looking at them all as one whole… there’s a lot to be desired. Pacing issues, an overly excessive amount of detail… they’re both issues that weigh this story down. But Karen alone is solely responsible for the high score reduction. If she was absent-or less of a horrible human being-I’d probably be a lot more forgiving of the story’s problems. As it stands however, I wish “The Showers” had never been brought back from the dead.

Verdict: 3/5 Moons Moon (1) (2)

Listen to the story on MrCreepyPasta’s Youtube Channel: https://www.youtube.com/watch?v=h9vJpB1CA5s

Or read the story on the nosleep subreddit: https://www.reddit.com/r/nosleep/comments/10hpmi/the_showers/

Todays post is sponsored by the Creepypasta Collection! If you are interested in this book or want to support GamersGuild, click the image link below to be taken to its product page. If you buy it, then I’ll get a cut of the selling price, and I’ll be eternally grateful to you!

How Powerful Is… SCP-682 A.K.A The “Hard-To-Destroy Reptile”

“Let me be absolutely clear: SCP-682 is one of the most dangerous entities we have ever managed to contain. It wants our entire species dead and given its abilities, it could very well accomplish this. It is completely alien to our understanding of reality in almost every sense of the word. Imagine if it broke containment and we were forced to detonate a nuclear device. Go ahead. Let it sink in; what could happen if it adapted to one of our most powerful weapons. We wouldn’t just be boned beyond belief: it would be the end of mankind. Nothing could stop it, and I can already guess some believe using other SCPs could work. It won’t. That will only make things worse. It always does.”-O5-7 on the proposition of using SCP-407 against SCP-682.

I’ve already delved into the Creepypasta universe on this blog. Internet horror stories and urban legends… while they can be interesting, their level of quality, like campfire stories, depends on the person telling it. Some are hilariously bad, while others can be considered straight-up masterpieces. Creepypasta’s have a lesser-known sibling however, one that has a much higher bar of quality. You’ve probably heard of the SCP Foundation through the insanely popular game SCP: Containment Breach. It’s a heavily immersive website where all of its stories are structured to make it seem like a top-secret government document. And unlike Creepypasta’s, they have a much clearer focus: anomalies. Creatures, objects and entities that defy our understanding of the universe itself. Living statues that snap your neck in the time it takes for you to blink. Sentient masks with a penchant for persuasion and possession. And the subject of today’s “How Powerful Is…” post: SCP-682.

So, what is SCP-682? SCP-682, also known as the “Hard-To-Destroy Reptile”, is exactly that: a hard-to-destroy reptile. Not exactly the most threatening name… at least until you realise what this thing is actually capable of. While not ridiculous in terms of power in its base form, the big problem with this raging reptile is that it’s pretty much invincible. Not to say that it can’t take damage or have its body blasted apart, but nothing the SCP Foundation has tried thus far has proven capable of fully destroying it. This thing is the true definition of a tank. It can survive numerous devastating attacks without slowing its killing spree. It can regenerate back to full health after having over 90% of its body destroyed. It needs to be submerged in acid constantly just to keep it weak enough that it doesn’t slaughter anyone in the immediate vicinity.

As well as being extremely durable, it is also the prime example of natural selection. Pretty much everything that is thrown at it, it adapts to within a few minutes. Weapons of mass destruction, reality manipulation, even other SCP’s; even if something phases it, it’ll find a way to resist or even become immune to it eventually. Not only that, but it can also harness its power, if only temporarily, to fight back. Try to brainwash it? It’ll break control and command you to jump into its mouth. Try to feed it a hazardous dish that causes lethal fat buildup and cardiac arrest? It’ll expel high-pressure blood as an acidic projectile. Try to throw it into a void that literally doesn’t exist on any known plane of existence? It’ll cause you physical harm and kill you despite not actually existing and reappear only a few hours later completely fine.

There is an entire page on the SCP Foundation wiki just dedicated to unsuccessful attempts at killing the damn lizard. No matter what the Foundation tries, it always ends with the creature regenerating to full health within a matter of hours, and often making an attempt at escape which causes a containment breach. Trying to dispose of it somewhere far away from humanity doesn’t work either. SCP-682 is dedicated to wiping out the human race, and all other life in the universe on top of that. Even when dumped in a parallel universe, it finds its way back eventually. And leaving it unchecked is possibly even more dangerous than keeping it contained. The only option is to find some way to destroy it.

Finally, a terrifying aspect of SCP-682 that is all too often ignored is its impressive level of intelligence. It is a well-known fact that it has talked to and typed messages to SCP-079, a supercomputer that is one of the smartest entities known to the Foundation. After this encounter, it has asked to talk to SCP-682 again. SCP-682 also seems to have knowledge of other SCP’s as if it has seen them before or understands how they work. For example, when the Foundation tried to kill it with SCP-689-a statue that kills anyone who has seen it when their line of sight is broken-it pretended to be dead so it could make an escape attempt. It has been stated on multiple occasions that SCP-682 and the way its mind works is far beyond the understanding of mere humans; meaning it has knowledge of concepts we can’t even comprehend.

From these facts, it is clear that SCP-682 is one of the single most powerful entities in the SCP universe(multiverse?). But is it the most powerful? The answer to that is quite interesting, but in simple terms: no. In the termination experiment log, it has been confirmed that SCP-682 can be killed on two different occasions. First of all, in the exploration log of SCP-2935. SCP-2935 is a tunnel that goes to an alternate dimension where all life in the universe somehow ended on April 20th 2016, including(you guessed it!) an alternate dimension version of SCP-682! Of course, it’s an alternate dimension and the cause of death isn’t clear, but the second confirmation is a little more clear. SCP-738 is an entity that can offer pretty much anything… for a price. When asked what it would cost to permanently destroy SCP-682, it responded with “Your Foundation couldn’t afford it, and you personally definitely couldn’t afford it.”, implying that it could get rid of SCP-682 for a hefty price. However, the fact that there are only two entities in the entire SCP universe that can possibly kill it is just proof of its power. Provided it can adapt to it, it can literally do anything! There are no clear limits to its power so far, and thus, I’m putting it in the “Universal Threat” tier!

List of Powers:

  • Nigh impossible to kill or destroy
  • Extreme regenerative ability means it is able to regenerate back to normal even when over 90% of its body is destroyed
  • High strength and speed, even in its normal state
  • Has an uncanny ability to adapt to and obtain the abilities of anything that tries to kill it, including other SCP’s with no clear limit
  • Seems to be intelligent beyond imagining and has knowledge of concepts humans cannot even understand
  • Can survive in almost any molecular state
  • Resistance and possible immunity to reality alteration

Power Level: 82/100

Power Level In Own Universe:

98/100(It has been confirmed that it can be killed in two separate circumstances)

Tier: Universal Threat

Today’s post is sponsored by the horror novel Penpal! If you want to support GamersGuild and/or are interested in the book, you can click the link down below to be taken to the store page where you can purchase it. I’ll get a cut of the selling price, and I’ll be eternally grateful to you!

Ace Attorney Investigations Review: Prosecutor’s Prologue

Game Name: Ace Attorney Investigations

Platforms: Nintendo DS, iOS, Android

Developer: Capcom

Publisher: Capcom

Price: £0.99 or $0.99 on the app store, £14.49 on Google Play, £14.99 on Amazon

The last Ace Attorney game left a bad impression on me. Apollo Justice was by no means bad, but compared to the original trilogy, it was by no means great either. So when I started the next game in the series, Ace Attorney Investigations, after hearing nothing but bad things about it, I didn’t exactly have my hopes up. Fortunately, I had nothing to worry about. Despite my low expectations, Investigations has ended up as one of my favourite games in the series, if not my overall favourite out of the games I’ve played so far! Why is that you ask? Well, let me explain!

As far as gameplay goes, the very basics don’t stray far from the main series. You investigate and examine objects in a certain area to collect evidence before using that evidence in a battle of wits to defend a wrongly accused suspect and expose the real culprit of the crime. The main difference you’ll notice between Investigations and the main series is the distinct lack of Trial sections. As the name suggests, the game is composed entirely of Investigation sections. If you’ve seen my previous reviews of the Ace Attorney series, you’ll know how much Investigation sections bore me. That said, this game was quite the pleasant surprise. I thought it would be boring without the tension and drama of a courtroom clash but the game is surprisingly engaging, mainly due to the new mechanics introduced in this spinoff: the Logic system, and Little Thief.

The Logic system is pretty straightforward. As you inspect the area and obtain clues, you’ll also get bits of logic. These usually compose of facts about the case that you have uncovered that are seemingly worthless on their own. By combining them through the logic system however, you can discover new facts about the case. I’ve seen people criticising this system for how easy and simple it is, but I think they’re missing the point. By forcing you to put two and two together, manually, it helps you understand the case a lot better, and prevents things from getting too confusing. At the end of every case as well, you’ll usually get a bunch of logic bits all at once, which when combined together form the key to the case in a pretty epic and “Aha! I’ve got it!” fashion.

Little Thief is a bit more complicated but certainly more intriguing. Edgeworth’s assistant in this game is the Great Thief Kay Faraday! Using her device, the Little Thief, she can create a simulation of what a room looked like in the past. This allows you to approach the case from a different angle, taking the threads of the past and connecting them to create a way forward in the present. Unfortunately, it’s extremely underused. It only gets used around two or three times in the entire game, which is a great shame considering how cool of a mechanic it is!

Speaking of Kay Faraday… she’s fortunately a worthy assistant, and not at all a ‘discount Maya Fey’ like Trucy Wright. Thanks to her occupation as a “Great Thief”, she pairs well with Edgeworth. While everyone’s favourite prosecutor is a logical, law-abiding citizen, Kay is a chaotic, criminal in the most lighthearted sense. Due to their differences in beliefs, they take a while to warm up to each other, but eventually they build up a relationship worthy of the original Phoenix-Maya duo. She’s quite the interesting character, and so are the rest of Investigation’s cast! This game has some of my favourite characters in the series. The badass anti-hero Lang and his cool-headed assistant Shih-Na. The grizzled Detective Badd. Kay’s enigmatic predecessor, the “Great Thief Yatagarasu”. Combined with plenty of returning characters such as the lovable Gumshoe and Edgeworth’s long-time rival Wendy Oldbag, Investigations has one of the biggest and best casts to date! Almost all of them suffer from the same problem however. Like Little Thief, they’re introduced waaaaaayyy too late into the story.  Most of them don’t even show up until Episode Three!

It’s by far the biggest problem in Ace Attorney Investigations! The pacing is simply too damn slow. After a disappointing and dragged-out first episode, you’re thrown into a long-winded(but good) second episode. Then, after that, you’re thrown into a painfully slow(but still good) third episode where half of the main cast are FINALLY introduced. And don’t even get me started on the game’s final boss. I loved him, but he’s famous and hated among Ace Attorney fans for extending the game’s length by another five or six hours. Apart from that, the cons are mostly the same. Game overs are a pain and valid logic is rejected sometimes, but that’s it. There’s an amazing soundtrack as always and some funny character animations; surprisingly, Investigations doesn’t stray that far from the typical Ace Attorney formula.

Admittedly, the game has its problems; the snail’s speed of the pacing being chief among them. But I do think that this game gets a bit too much hate for them. It has its pros too, plenty of them, and it’s honestly amazing the game turned out so well considering how much of a risk the gameplay changes were. For both newcomers and Ace Attorney fans alike, it’s more than worth the five hundred hours it ultimately takes to complete!


  • Epic soundtrack as usual, arguably the best in the series
  • One of the biggest and best character casts in the series, from Detective Badd to Lang to Kay to Calisto Yew
  • Character animations add a ton of personality and charm to the characters
  • Excellent writing
  • Quite long, around 25 hours of playtime if you’re not rushing things
  • New logic and Little Thief mechanics make the game way more interactive, as well as making the investigations a lot more interesting


  • Pacing is quite slow for the most part
  • Once again, perfectly valid logic is rejected by the game making for some frustrating moments
  • Game overs are a pain and force you to skip through tons of text to get to where you were
  • A lot of the game’s best aspects, the characters and new Little Thief mechanic are introduced waaaaaayyy too late into the story


  • The end of the final case drags quite a bit
  • Although awesome, Little Thief is only used a grand total of two or three times

Verdict: 8/10

Today’s review is sponsored by Ace Attorney Investigations for the Nintendo DS! If you want to support GamersGuild, and/or are interested in the game, then click the image below to be taken to its store page where you can purchase it. If you do that, then I’ll get a cut of the selling price, and I’ll really appreciate it!

Top Five Kid Icarus Uprising Bosses

So, you thought I’d finally finished with Kid Icarus Uprising huh? You thought I’d forgotten about it, that I was done with the game? After all, my last Kid Icarus related post was almost eight months ago. But no. I was just biding my time, patiently waiting for the moment to make another Countdown List, this time on my favourite bosses! As I said in my review, Uprising’s bosses die waaaaaayyy too fast. Some of them are over before they’ve barely even begun. But that doesn’t mean there aren’t any good boss fights. In fact, Uprising has some of the most memorable boss fights in recent memory. So today I’m going to be counting down my five favourites! I won’t be counting the final chapter/big boss fight as it’s unfair to compare it to the game’s other boss fights. With that said, are you ready? Three, two, one, go!

#5 Chaos Kin


Out of all of Kid Icarus Uprising’s story arcs, the Chaos Kin arc has to be my favourite. It’s thrilling, emotional, and absolutely epic to say the least. It also has one of my favourite chapters in the game, and as you might have guessed, one of my favourite bosses! After everything the Chaos Kin has done to you and Lady Palutena, you’re ready to lay down the hurt as soon as you enter its home, the Chaos Vortex. Despite the many obstacles in your way, you finally track it down… for the single most intense chase section in the entire game! As you chase after it, the Chaos Kin throws everything it has at you. You fight familiar foe after familiar foe as you dart through areas that you’ve seen somewhere before. You’re barely able to dodge its attacks, and the power of flight is running out! But eventually, it makes a mistake, and you’re able to ground it! This section is one of my absolute favourites in the entire game! So why isn’t this boss higher? Well, the land battle boss fight with the Chaos Kin is… kinda dull. It’s fast, but you lure it into a couple of traps and it’s finished. Despite this, the Chaos Kin gets the Number 5 spot on this list for its air battle section alone!

#4 Cragalanche


Cragalanche may not have much in the way of personality, but his boss battle will ‘rock’ your world! He’s one of the few bosses you can’t just continuously ‘shoot to win’ due to his rock-hard exterior. Instead, you have to dodge around his attacks, and shoot his back, which is the only weak point on his body. Despite his size and weight, he’s easily one of the faster bosses in the game, combining brute strength with some impressive mobility. All of his attacks leave his weak point exposed however, turning the fight into a fast-paced test of your dodging ability and reaction speed. Finally, Craglanche has an impressive array of attacks which means his fight is never dull. He’s got stomps, rolls, tremors, ranged rock throws, punches; he’s got much more attack variety than most of the bosses in the game. Not bad for a pebble, I’m sure you’ll agree.

#3 Phosphora


Coming in at Number 3 is another commander in the Forces of Nature: the electrifying Phosphora! When it comes to the battle itself, Phosphora is on par with Cragalanche. She’s somehow even faster than him, and much harder to hit. Her attacks are also just as quick and unforgiving, and she has no shortage(get it?) of different attacks to fire at you either. But what puts Phosphora above Cragalanche is that she has waaaaayyyy more personality than that big slab of rock. The build-up to the fight is handled much better, with her taunting you mercilessly as you make your way through the land part of the level. This is aided by the fact that you literally just saw her take down, not just a God, but a God you fought and struggled with yourself. Then, when it comes to the battle, you’re pumped up and ready to take her down! It’s just unfortunate that she pretty much disappears from the face of the Earth after your battle with her, similar to Arlon. They’re both great characters, and it’d be pretty cool to see them in later chapters as well.

#2 Thanatos


When it comes to the bosses in Kid Icarus Uprising, Thanatos is easily the most memorable. As well as having a hilarious, goofy personality, Thanatos has some extremely interesting attacks. Excluding his normal form, Thanatos has five different forms he can take, all with their own attacks! When he’s a nesting doll, you have to break open doll after doll until you finally expose his true body. When he’s an urn, you have to melee the skulls he fires back at him. He can turn into a sword with several spears rotating around it. With a bit of dodging, you can get him to hit the spears/himself with the sword/himself(that’s confusing). He can turn into a group of bats making himself impervious to damage until they form into one bat again. But his most terrifying form of all… is his GIANT FOOT FORM, which stomps you into the ground! Suffice to say, this is arguably the most creative boss fight in the game, as well as one of the most fun. And that’s why it gets Number 2 on this list!

#1 Dark Pit


I say this a lot, but Kid Icarus Uprising has some really great characters. Yet even against such tough competition, Dark Pit still manages to rise to the top as one of the best. Dark Pit is one of the few bosses in the game that gets an air battle section as well as a land battle section. And unlike the Chaos Kin, both of them are awesome! This character literally gets an entire level dedicated just to him. It starts with you chasing him down and fighting him in a storm, but eventually you have to contend with the Underworld Army as well. What follows is an epic chase through the air, with both of you fighting the Underworld Army and each other. Once you get to the ground, the next two fights with him are randomly generated. You have to follow the Underworld enemies to find Dark Pit, and depending on where he is, he can have four different weapons to use against you! After that, you have one final showdown against him in an airborne arena. All the time he’s taunting you and making you question your allegiance to Lady Palutena in the most badass way. Dark Pit isn’t just one of my favourite boss fights in the game, he’s also one of my favourite characters and chapters too!

What are your favourite bosses in Kid Icarus Uprising? Are they the same as mine, similar, completely different? Will you never forgive me because I didn’t put one of your favourites on this list, or put one of your least favourites in a high spot? I’m interested to hear what you think, whether you agree with me or not! So feel free to leave a comment below about your favourite and least favourite bosses, and any criticism or feedback you may have!

Today’s post is sponsored by Kid Icarus Uprising for Nintendo 3DS! If you want to support GamersGuild, then click the link below to be taken to its page on Amazon where you can buy it! If you buy it, then I’ll get a cut of the selling price, and I’ll really appreciate it!

Watchmen Review: Who Watches the Watchmen?

What do you think of when you hear of DC Comics? The superhuman Man of Steel Superman? The dark, brooding orphan Batman? The Amazonian warrior Goddess Wonder Woman? Whatever you’re thinking of, chances are that it’s not Watchmen. It’s fairly niche and not all that well-known among the wider comics community, and even less well-known in the film community. Watchmen was created by Alan Moore to deconstruct and parody the well-known image of a superhero. It’s an intriguing concept, but one that didn’t seem to do so well in the world of film. While it didn’t perform badly in cinema, it wasn’t a hit either, and its reception was polarising. Some people loved it, others hated it. But ultimately, the film fell into obscurity not long after its release. Those who still remember it either look back on it fondly or in disgust. So, which is it? Is it good or bad, a masterpiece or a complete failure of a film? Let’s take a look at Watchmen!

Watchmen isn’t your typical superhero movie. While other movies in the genre focus on action and spectacle, Watchmen focuses on the dark and nitty-gritty. Set in an alternate timeline where masked vigilantes taking up the mantle of superheroes caused the Cold War to escalate, Watchmen’s America is full of character. A kind of disturbing, twisted character that draws your eyes while simultaneously disgusting them into looking away. It’s a dog eat dog world, where being a superhero isn’t the same as being the good guy. Crestfallen skyscrapers look down on dirty streets, mourning the loss of light, and choking in the suffocating air. Watchmen’s composition and world-building is marvellous in the most disenchanting way, and that’s what makes what’s on screen so compelling.

On top of its compelling world, Watchmen has compelling characters. You’d think that with such a big cast, character development would be sloppy and disorganised. Fortunately Watchmen makes use of every minute of its three hour runtime to make sure every character gets a slice of the pie. Some viewers may be turned off by the way in which the movie’s leads are presented. None of them are shining pillars of justice. In fact, some are the exact opposite. But that’s what makes them so unique and interesting. Once upon a time, they were heroes! Respected by the innocent and feared by the guilty! Yet the portraits of them you’re presented with are broken, cracked. At their best, they’re morally ambiguous antiheroes. At their worst, they’re monsters; a wolf in sheep’s clothing hiding behind smoke and mirrors. Despite this, you’ll root for them with every fibre of your being. You’ll punch the air when they succeed and cry when they fail.

Just like its characters however, Watchmen is flawed. Its Kryptonite is the pacing. It stays in exactly the same mode pretty much the entire way through: sluggish. Don’t get me wrong, they make good use of the time, almost none of it is wasted, but a lot of scenes feel like they drag out longer than needed. To get an idea of what I’m talking about, just look up the movies intro. It’s beautiful, excellently composed, and gives you a decent run-down of the events before the movie, but it goes on and on and on for almost SIX minutes. For some scenes, I honestly thought the cameraman had fallen asleep and the actors were just awkwardly trying to improvise until he woke up. Suffice to say, it’s understandable how the movie’s long length turned a lot of people off.

The movie’s action is also quite different from your standard superhero film, but personally, I’d say it’s different in a good way. Like the rest of the movie, it’s down-to-earth, brutal, and forceful. It’s not like the Dark Knight where bad guys get the everlasting shit beaten out of them but look virtually unharmed. Bones get broken, necks get snapped, skin is impaled, and the camera makes sure you get a good look at all of it. When you reach the end of Watchmen, you’ll feel like you just came back from the Vietnam war. The movie pulls no punches, and that goes for its heart-wrenching, philosophical ending as well. And it’s all accompanied by a beautiful aesthetic soundtrack.

In conclusion, Watchmen has its failings. It’s not a perfect film, and it won’t appeal to everyone. But to me personally, Watchmen is one of my favourite films of all time. There’s really nothing else like it. Calling it a superhero movie wouldn’t be doing it justice. The characters are multi-layered with interesting motivations, goals and personalities. The soundtrack and composition are fantastic. And by the end of it all, you’ll be questioning everything. Very few movies have managed to make me rethink my philosophical beliefs, let alone literally everything about life and our society. I’m sure of one thing however: Watchmen is a must-watch.

Verdict: A-

Today’s post is sponsored by Watchmen-Director’s Cut! If you like my content and want to support me and/or are interested in the movie I reviewed today, click the picture link below to get taken to the product page. I’ll get a cut of the selling price, and I’ll really appreciate it!

So I Signed Up For Amazon’s Affiliates Program…

Hey all!

This is just a quick update post to let you know about a small change I’m making to my blog. As you may or may not have noticed, my latest review is ‘sponsored’ by a couple of products relating with what I was talking about in that post. The reason for that is I recently signed up for Amazon’s Affiliates program. If you don’t know what that is, here’s a basic rundown. Basically, I can put some special HTML code on my posts that link to a product or products of my choosing. If you click on said link(s) and buy the product off Amazon, I get a small cut of the money.

I decided to do this to earn a little bit of money back from my Blog, money which I can hopefully use to expand and improve it. As you might know, I’ve considered Patreon as well, but I have my reasons for not opening one up just yet. Mainly because I’m not sure my blog is actually of a high-enough quality to warrant people actually paying me for my work. So I heard about affiliate marketing and thought to myself “Why the hell not?”.

I didn’t just want to drop this on you guys with no explanation and I want to be as transparent as possible, even when I’m not earning money from something. Anyway, if you have any questions, queries, criticisms or whatever of this decision, then feel free to comment about it down below. I’m always willing to hear what you think. Until then however…

This post is sponsored by Cookin’ With Coolio! Containing 75 five star recipes at a one star price, you’ll be able to turn even the most basic ingredients into culinary masterpieces… and learn some hip hop too! Buy it by clicking the link below, and you’ll be able to support everyone’s favourite Gaming Blog, GamersGuild, at the same time! What are you waiting for? Buy it now!


George Dutton

Creator of GamersGuild and Expert Shill